

Hidden walls, secret rooms, and even Mario-style out of level paths, the game has a good amount of hidden stuff to find. This same style of progression can be seen with the movement, such as the unlockable dash attack and wall slide that not only help with combat, but with exploration as well.Īnd on the topic of that exploration, there’s a nice of touch of it to the level design. That may not sound like a lot, but using all of these effectively can take some getting used to, at which point the combat really shines. You start out with just your basic attack, but eventually get ranged attacks, rising attacks, airstrikes, and even parries. It is simple, but it is fast, polished, and incredibly satisfying, especially once you’ve got all of the abilities to work with. The overall combat has a similar feel to it.

For example, you’re not locked into a direction when jumping – you can freely move around when in the air and even do dash attacks back and forth without touching the ground. However, it loses that NES stiffness in the process, offering some more responsive controls and movement. Not just with Ninja Gaiden, but with NES game design in general, pulling from other classics like Mega Man and even a bit of Castlevania. So right off the bat, the inspiration behind Cyber Shadow is very clear.
